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Summary

This course introduces developing cutting-edge interactive technologies, exploring the underlying engineering principles, and tracing their evolution over time. Besides lectures, You will work in a studio format, dedicating extended periods to building both software and hardware prototypes. You will be able to create your own interactive hardware/software prototypes and present them in a live demo at the end of the term. Students with little or no background in the field are welcome!
Potential topics
- Computational design and digital fabrication of interactive interfaces.
- AI integration for sensing and feedback interfaces.
- Sustainable technology and democratization.
- Applications in healthcare, robotic manipulation, human-machine interaction, and AR/VR.
Learning objectives
- Design and prototype interactive systems by integrating hardware and software.
- Utilize computational design and digital fabrication for custom interfaces.
- Apply sustainable and accessible technology practices.
- Rapidly prototype and refine interactive technologies in a studio environment.
- Develop and demonstrate applications in healthcare, robotics, HCI, and AR/VR.
- Present interactive prototypes through live demonstrations, articulating design choices and technical implementations.

EE 546C in Spring 2025

Logistics
Instructor: Dr. Yiyue Luo (yiyueluo@uw.edu)
Time: Wednesdays, 2:30 – 3:50 PM and Thursdays 2:30 - 5:20 PM
Location: ECE 303 / ECE 137B / The Mills
4 credits, SLN: 13525

Schedule
Projects
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EE 546C in Spring 2026

Coming soon!